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January 25
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I would like as much feedback on this as possible.

Something that's been bothering me lately is that, even though my monitors are tilted backwards, I still view them from slightly above. If I do view from exactly straight on in the center (or below), things begin to appear quite dark and ugly in the top half and gradients start breaking and banding. I'm starting to think that my monitors (LG Flatron W2261VP) were designed for slightly above viewing, one of the reasons being that the base is very short in height so they must know they're going to be low down. When I view from above, stuff isn't washed out or overly bright. It's all perfectly clear to me and every last detail and 0.1 of opacity change can be seen. And this is the angle from which I design.

I'm concerned now that my designs are appearing darker than I intended them, so it's important I get feedback on that. I've never really had anybody say my shit is dark. On the contrary, I get "lack of contrast" comments, but that's due to my personal taste not monitors. I avoid using extreme darks and lights in designs deliberately.

SOOOO my question to all of you is, what angle do you comfortably view your screen when designing? Are you slightly above, slightly below, or exactly centered, in eye level terms?

Could be useful too if you state your monitor brand so we can see a pattern if there is one.

Thanks! Lance.
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:iconchrispynutt:
FYI. That is 8-bit per sub pixel so 24-bit colour is made from R,G&B sub pixels. Your TN display is only 6-Bit or 18-bit colour, they use either dithering or FRC to simulate 24-bit colour. For screenwork get 8-bit, for print 10-bit might just be worthwhile.

Not all eIPS are 6-bit, but H-IPS and the like are almost always 8-bit or better.
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:iconchrispynutt:
TN monitors are notoriously bad for viewing angles, but the bottom up is almost always the weakest on LCD monitors.

I have a NEC Multisync 2180UX at home, it is b-grade with some duff sub-pixels, but everything else is amazing.

Basically as far as colour reproduction it should break down best to worst: IPS/PLS 10-Bit, IPS/PLS 8-Bit, MVA/PVA, eIPS 6-Bit, TN (its always 6-Bit).

I have to use crappy VGA connected Dells at work, they cool and darken at the bottom and can't do an accurate gradient to save themselves.

Also don't be fooled by LED, that just means the back light, at this stage its still a terrible TN panel in front.

[link] know their stuff. They reviewed another LG, although it is a model below yours. [link]
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:iconotisbee:
`OtisBee Jan 27, 2013   Interface Designer
ah, found a better comparison chart of the two technologies here: [link]
"...TN displays suffer from limited viewing angles, especially in the vertical direction. Colors will shift when viewed off-perpendicular. In the vertical direction, colors will shift so much that they will invert past a certain angle..."
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:iconotisbee:
`OtisBee Jan 27, 2013   Interface Designer
yeah, i have the same issue when viewing things on my samsung SyncMaster 245b. like you, i have to tilt it slightly towards me in order to see/percept better blacks and more vibrant colors. as others have pointed out already, i think that IPS is indeed the secret word here. opposed to the regular TN panels those IPS panels have a lot more in store for us designers when it comes to actually seeing what you'll get as the final outcome of your creations.

here's what wikipedia has to say about IPS: [link]

afterall i think, it's not a question of brand, make or model, rather than the technology that's used to create the Panel, ergo: TN vs. IPS. ;)
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:iconembyan:
~embyan Jan 27, 2013  Professional Digital Artist
an IPS panel is the best (and most expensive) choice indeed, I use however a dell U2412M which is far more cheaper and has a view angle of 178/178°, your LG has 170/160°. I don't know if this difference is that significant, but I never had that issue of darker appearence (I usually view slightly from above, but eventually switch to slightly below and the picture is the same). Hope it helps!
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:iconlogokas:
~logokas Jan 26, 2013  Hobbyist Interface Designer
Get and IPS panel. They have viewing angles far superior to regular LCD panels. I'm surprised you don't have one already.
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:icon4nt1p0p:
~4nt1p0p Jan 26, 2013  Student Interface Designer
When I found out that if I look on monitor from below the screen is little darker (especially on the top), I had adjust its angle so it fits perfectly according to my height. No problems now what so ever.
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:iconskillet98:
~Skillet98 Jan 26, 2013  Hobbyist Interface Designer
I'm on a laptop, so I view from above. Mostly because the backlighting on the screen is focused more toward the bottom, so viewing from below creates "dark" spots near the top. It's really a pain.

I've never had issues viewing even your darker pieces though. Like your "Dean" elements pack, or XDJ II. I've made some things that were WAY too dark... so I understand where you're coming from.
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:iconenzudes1gn:
*EnzuDes1gn Jan 26, 2013  Professional Interface Designer
Not gonna lie Lance, you could certainly use a better monitor, as thats certainly not helping your issue :(

I view my monitors from just over half way, but I have full tilt and height adjustment options for my monitors, so If I ever feel uncomfortable in how I view things, I just change them.

but yea roughly just above half way to the top is where i view them form ;)
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:iconvicthor:
Ufff! I have exactly the same problem! Samsung LED 24" TA550. I was having the same doubts in fact, was wondering if it was me or what, but from above it looked fine and from below it looked getting darker to the top (function "Magic angle" only gets things worse).

It really sucks because I´ve always liked to work lookin "up" (I even put a small wood to turn the monitor "backwards" but ended up removing it).

Finally I resign myself, but somehow convinced that at least colorization and lighting are ok (besides the unreal top shade), I tested it across monitors and in printing too (through ink, laser and offset printers).
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