I would like as much feedback on this as possible.
Something that's been bothering me lately is that, even though my monitors are tilted backwards, I still view them from slightly above. If I do view from exactly straight on in the center (or below), things begin to appear quite dark and ugly in the top half and gradients start breaking and banding. I'm starting to think that my monitors (LG Flatron W2261VP) were designed for slightly above viewing, one of the reasons being that the base is very short in height so they must know they're going to be low down. When I view from above, stuff isn't washed out or overly bright. It's all perfectly clear to me and every last detail and 0.1 of opacity change can be seen. And this is the angle from which I design.
I'm concerned now that my designs are appearing darker than I intended them, so it's important I get feedback on that. I've never really had anybody say my shit is dark. On the contrary, I get "lack of contrast" comments, but that's due to my personal taste not monitors. I avoid using extreme darks and lights in designs deliberately.
SOOOO my question to all of you is, what angle do you comfortably view your screen when designing? Are you slightly above, slightly below, or exactly centered, in eye level terms?
Could be useful too if you state your monitor brand so we can see a pattern if there is one.
Thanks! Lance.
Not all eIPS are 6-bit, but H-IPS and the like are almost always 8-bit or better.
I have a NEC Multisync 2180UX at home, it is b-grade with some duff sub-pixels, but everything else is amazing.
Basically as far as colour reproduction it should break down best to worst: IPS/PLS 10-Bit, IPS/PLS 8-Bit, MVA/PVA, eIPS 6-Bit, TN (its always 6-Bit).
I have to use crappy VGA connected Dells at work, they cool and darken at the bottom and can't do an accurate gradient to save themselves.
Also don't be fooled by LED, that just means the back light, at this stage its still a terrible TN panel in front.
[link] know their stuff. They reviewed another LG, although it is a model below yours. [link]
here's what wikipedia has to say about IPS: [link]
afterall i think, it's not a question of brand, make or model, rather than the technology that's used to create the Panel, ergo: TN vs. IPS.
I've never had issues viewing even your darker pieces though. Like your "Dean" elements pack, or XDJ II. I've made some things that were WAY too dark... so I understand where you're coming from.
I view my monitors from just over half way, but I have full tilt and height adjustment options for my monitors, so If I ever feel uncomfortable in how I view things, I just change them.
but yea roughly just above half way to the top is where i view them form
It really sucks because I´ve always liked to work lookin "up" (I even put a small wood to turn the monitor "backwards" but ended up removing it).
Finally I resign myself, but somehow convinced that at least colorization and lighting are ok (besides the unreal top shade), I tested it across monitors and in printing too (through ink, laser and offset printers).