So in my last journal thing, I mentioned my plans to start a series on the tube specifically for GUI (more specifically, skeuomorphic/realistic/freestyle GUI).Firstly, thank you to everyone who left feedback last time. In case you're wondering, I'm no longer worried about my personal methods for designing something. The majority of you said I should just do what I do. Thanks for that.
Everything is set to go, but I'd like some feedback on where to begin, what topics to cover and such. I realize that most of you reading this are seasoned designers yourselves so you wouldn't be in need of a learning resource whatsoever. So, if you could instead base your ideas on what YOU would do if you were beginning to teach.
I have a few ideas of myself of course. I've had a couple of test runs regarding better shadows, reflections, and sharpening (simple subjects, but where lies a lot of potential for improvement in most GUIs I see.) Of course I would have some general 'tutorials' on creating elements, but I'm wanting to avoid just having a list of generic tuts you can find anywhere.My aim
...is to instruct not simply how to create something, but how to create it better than how they currently are. I feel I've developed a lot of handy tips and insight into specific detail oriented work over the years, which I hope to share to help fast-track designers to better results. So, with that in mind, I obviously want to avoid too much discussion on how to use PS. I'd expect viewers to already have started in GUI somewhat and/or at least know how to use the software they use.Feedback needed on
- How much should I expect the viewers to know already?
- Ideas on how to structure a video series - where to begin and how to progress.
- Would you prefer short videos with one subject, or longer videos with several?
- Should I attempt to make adjacent videos related to each other (like a progressive crash course of sorts) or pick and record subjects as and when they come to mind (the much easier option for me)?
- Any other thoughts you may have.